my character was all about offence. while i could inflict massive damage i had little or no defence which meant i had to have a minimum of 50 health potions on me at all times, and i had to teleport back to some village to replenish my supply
I just bought Call of Cthulhu: Dark Corners of the Earth. Last night, I played it for about 20 minutes, then had to stop. It's creepy as all heck, and I have heard that I've just scratched the surface.
I'm a big Lovecraft fan, so I'm looking forward to seeing how well they captured the feel. It's very promising so far.
You take the role of a private investigator looking into mysterious happenings. A few things of note, which I find intriguing:
This is technically a first-person shooter, I guess, but in the first couple of hours in the game I have had no weapon. At all. Not a gun, knife, or crowbar to be found. I have to say, wandering around a spooky deserted house in a game, looking for some crucial clue, knowing that should anything jump out at you you're going to be using nothing but harsh language is an effective way of upping the tension. It's also very suitable for a Lovecraft story (in which guns mostly just make you annoying enough to be worth squishing).
Another big aspect of Lovecraft is the issue of sanity. In most of his stories (and in the role-playing game), many of the bad guys are "things which should not be", the very sight of which is enough to drive people insane. The game implements this in a very interesting way--when you encounter gruesome or unearthly things, a variety of effects ensue. First, you hear your heartbeat get louder and faster, and your breathing picks up (these are in-game effects). Your vision starts to get blurry, especially when you make sudden turns. The viewpoint shakes. You may start having auditory hallucinations. although it hasn't happened to me yet, I hear that you may even start to lose control of your character--going into a blind panic and running away from the bad thing whether you want to or not. It sounds kind of hokey, but it works very well. As an example, at one point, I walked into a room in which a grisly mass suicide had occurred. as I walked around examining the bodies, I gradually notice my heartbeat getting louder and faster. weird things start appening with my vision.
...and suddenly, I realize that if I don't get out of this room pretty soon, I may have trouble doing so, and I certainly won't be able to intelligently assess anything that's happening...and did I just hear a creak outside the door? Oh, shit. OH SHIT.
There are some kind of cheap shots--you come around a corner, and there's a corpse hanging from the ceiling. The game suddenly zooms in on it (CLOSE zoom) and I hear my character swear loudly, then I go back to normal. It's startling, but what's much worse is that while I'm poking around the room, I keep having to look back over at the body, which is gently swinging...because I'm very much afraid that I might see it move.
The interface is interesting...in that most of the time, there is none. There is no visible numerical indicator of current health or sanity, or ammo remaining (how many shots have you taken on this clip? How close are you to being out? I haven't even had a gun yet, but I can already see that not knowing that sort of thing will be much more realistic and a lot more frightening). It's very immersive.
Like I said, I think I'm done playing this right before bed. It's more like being *in* a Lovecraft story than anything I've seen yet, and if you've really gotten into Lovecraft, you know that that's not necessarily something you want to do right before you turn out the lights.
No shoggoths yet. I'd be curious to see how they would be handled, actually. Given the faithfulness so far to Lovecraft's theme and atmosphere, I have to sincerely hope I don't encounter any.
Actually, I've only been attacked by anything once, and that was sort of staged/inevitable. Still scared the heck out of me, of course.
I think it's a tribute to the game that, despite the fact that my life has only been directly endangered once, I have spent a good fraction of it so far fairly seriously on edge.
company of heroes. it's pretty good and the graphics are amazing. the panzer are the best part of the game; if you build enough of them, you can you just roll through the enemy territory. although, it'd be even better if you could damage their buildings by just driving through them, like you can with unoccupied buildings.
Another update on Call of Cthulhu: Dark Corners of the Earth.
Well, I finally got some weapons. A whole lot of them, actually. They're occasionally useful.
And then, more often, they're not.
On a related note--someone asked if I had seen a Shoggoth yet. At that point, I hadn't. Now I have. Yeeeeeesh. *shudder* Again, it comes across better in the game than I would have guessed it could. Not perfect, but remarkably well, I think.
Nothing like crawling frantically--on two broken legs--away from a ravening tentacle emerging from an enormous amorphous hell-spawned beast, hearing it slithering on the floor behind you, and knowing that it's gaining.
I've heard of those, although I've never really played any collectible card games. How does the board game work?
Still dealing with the shoggoth in the video game. The way it is working is getting even more like they are described in Lovecraft--that is to say, I'm being chased down a hallway by a rapidly expanding column of viscous slime which will crush me and suck the pieces apart if it catches me. There seem to be doors in the hall, but oddly, they're all blocked off. And I just can't run any faster.
I have a lot of Mythos cards and have played it many times. It's pretty unique for CCG's in that you actually make a story as part of the game.
Cthulhu and Arkham Horror I haven't played, but I've heard good things from people who have. Actually Arkham Horror is on my want list of games.
Here's a description from the game site I frequent.
quote:Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close portals to other dimensions that are opening up around town. With too many portals open the Ancient One awakens and the players only have one last chance to save the world. Defeat the Ancient One in combat!